Luis Ouriach

Design systems, Figma plugins, community work, cold wit.

I'm lucky to be positioned as "the design systems guy" at Figma, where I help teams across the world build better workflows through consultation sessions, starter files, plugins, and widgets for the Figma community. Occasionally, I speak at design conferences around the world. I also help Apple whenever they need to publish files to the Figma community.

The portfolio

I don't have a portfolio.

The reality is that every piece of design work I've created has either been lost to the mercy of company failure, or been overwritten by our thirst for redesign.

Working style

I'm someone who attaches a lot of self worth to my work (a good and a bad thing). If I'm engaged, I will do more reps.

I've been very lucky to work with some exceptionally high achievers, it makes me happy.

I work best in short bursts of extreme efficiency. This might result in 1000 words being written in 30 minutes, or a few dozen screens being pulled together in a few hours.

Constraints, particularly time-based, are a forcing function for decisions to be made and good work to be produced.

Always move forward.

Figma

I've been working at Figma since June 2020, here are a few notable achievements:

  1. Figma's first non-sales hire in London
  2. Sole designer on Simple Design System, a UI kit preloaded into every Figma account.
    Figma Community version, Github repository.
  3. Helped launched Variables — Working on the keynote assets and demoing live in front of a friendly audience of 4k+ people
  4. Advised FTSE 100 and New York Stock Exchange enterprise customers on design systems, including JP Morgan Chase, Airbus, Adobe, and more than 300 others
  5. Hosted 8 hours (overnight) of Figma's 24 hour Config conference
  6. Published the official best practice guides on structure
  7. Represented Figma in Belgium, Croatia, Germany, Ireland, Poland, Spain, Sweden, and Switzerland at design events

Before Figma

I've worked in a lot of different industries: e-commerce, charity, hospitality, and travel.

Notably, I've previously worked mostly as a solo designer, or in product teams smaller than 10 people. This comes with it a requirement to be more than a designer, which I think is a good thing.

Cross-departmental collaboration is the best way to reduce silos and improve company culture.

A few things I'm proud of:

  1. As lead designer, I helped Upgrade Pack secure a community funding round of £500k+ in ~14 days via Seedrs.com
  2. After Facebook restricted our API access, I drove the design of "Pulse", an emoji-based rating system and WiFi auth product for Local Measure, helping the company pivot within 3 months
  3. Helped scale the IBTimes.co.uk newsletter from 70k to 365k signups within 9 months. Modal popups!
  4. Helped Slurp.co.uk win "direct merchant of the year" at an industry awards ceremony

Writing

There are a lot more, but life is short.

Here's an Arc sharing folder if you'd like to read later.

Talks (non virtual)

Website stuff

Font: DM Mono.

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Mode: LightDark

Theme: ClassicBrutalistRandomise